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curl-6 said:
DonFerrari said:

Making a common tradeoff is hardly a showcase of good optimization or going the extra mile.

Sorry if it seemed like I was writing off Switch. It is great that it good another very competent port. My wole point was that it is the type of game I would expect a great port of. As I said I don't see any technical feature that is so taxing that either the game couldn't be 1080p on PS4 or ported well for Switch.

We'd have to talk to someone with experience using the engine, (I'm sure there are some VGC users who've played with it) but for whatever reason UE4 games very commonly (though not always) run at a lower resolution than is usual for the hardware. It's like the effects they provide out of the box have a high cost in pixel fillrate or something.

I'm not saying DQ11 is a showcase for the maximum capability of the PS4 or anything. It's just that since the game is 900p on PS4, I expected a lower resolution on Switch than what we got, so I was impressed by the port job.

Fair enough, the port seemed a very good job.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."