curl-6 said:
Sorry, but that's just not realistic; if it runs at 900p/30fps in actuality, there is simply no way the headroom is there for it to hit 1080p/60fps in its current form. The fact is, just because something looks cartoony, doesn't mean it's not demanding on the hardware. If it wasn't demanding, there wouldn't be any need for "corner cutting" as getting a non-demanding game to 1080p on PS4 isn't costly in the first place. |
There is no headroom because it was poorly made, simple as that. If you have games that are more intense, have higher IQ and can get 1080p and or 60fps, then it is clear this game could as well. I haven't said anything about the current form, because obviously if it could in the current form it would.
Yes sure being cartoony doesn't automatically make it light. But comparing it to other games (photorealistic or not) I don't see anything technically outstanding in this game.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."