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I would say that expectations are important. But, it's not your job to manage your expectations about a video game. That's the job of the publisher's marketing department. For example, Death Stranding is coming to market with sky-high expectations, because they've talked it up for three years now. The same is true for Cyberpunk. Those companies wanted it that way. Now they have to deliver.

The opposite approach is to go the Apex Legends route. Throw a quality game on the scene against no expectations whatsoever.

In both cases, gamers expectations were set by the marketing department.