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Radek said:
Nuvendil said:

Red Dead Redemption 2 is also one of the greatest technical feats of the generation.  Saying any game that can't match that is poorly optimized is like saying anyone who can't match Federer's 20 Slams is a garbage tennis player.  

Dragon Quest XI isn't a technical tour de force but it is a very well crafted and optimized game for what it sets out to do.  It presents a detailed world with a robust post processing pipeline, highly detailed character models, with a locked framerate.  It is plenty well optimized.

I could literally name 20 games on top of my head that are 1080p on PS4, many Japanese devs stick to 900p for some reason.

I believe I already covered this in this thread earlier, but a lot of Japanese devs use UE4 these days.  Not all, but a good number.  And it isn't uncommon for devs using UE4 to sacrifice resolution a bit in order to get more out of the post processing pipeline and make more agressive use of UE4's image treatment options. 

That said, there are several Japanese devs that still pull off impressively technical feats when they put in the money and resources to go all out.  Japan does, however, have a larger midrange development sphere than the west these days.