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I have another explaination ...

Three Week Floating Averages for worldwide weekly Wii sales in 2007:

2007-01-14 272,342
2007-01-21 254,404
2007-01-28 246,230
2007-02-04 235,274
2007-02-11 222,031
2007-02-18 220,725
2007-02-25 212,973
2007-03-04 199,927
2007-03-11 186,376
2007-03-18 188,210
2007-03-25 184,261
2007-04-01 177,887
2007-04-08 173,420
2007-04-15 191,754
2007-04-22 228,587
2007-04-29 257,818
2007-05-06 261,594
2007-05-13 238,135
2007-05-20 218,275
2007-05-27 220,532
2007-06-03 225,474
2007-06-10 230,692
2007-06-17 224,194
2007-06-24 225,246

 

Now if you take those averages as a percentage of the average worldwide weekly total you get:

 

2007-01-14 121.8%
2007-01-21 113.8%
2007-01-28 110.2%
2007-02-04 105.3%
2007-02-11 99.3%
2007-02-18 98.8%
2007-02-25 95.3%
2007-03-04 89.4%
2007-03-11 83.4%
2007-03-18 84.2%
2007-03-25 82.4%
2007-04-01 79.6%
2007-04-08 77.6%
2007-04-15 85.8%
2007-04-22 102.3%
2007-04-29 115.3%
2007-05-06 117.0%
2007-05-13 106.5%
2007-05-20 97.7%
2007-05-27 98.7%
2007-06-03 100.9%
2007-06-10 103.2%
2007-06-17 100.3%
2007-06-24 100.8%

Now, I could be wrong but I suspect the reason why numbers were higher through January was that Nintendo was shipping stockpiled units from Japan in an attempt to satisfy 'launch demand'. February and (early) March's 90% number (potentially) represents Nintendo's actual manufacturing capacity at the time. In March (and through April) Nintendo could have been upgrading facilities which would have (potentially) lowered manufacturing capacity at the time but enabled them to produce far more systems for April.

We could be seeing Nintendo (once again) upgrading existing facilities (or moving manufacturing to larger facilities) in order to boost production. The timing would make sense because the Quarter is at an end and Nintendo would be able to announce it at E3 ...