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ninjapirate42 said:
Jumpin said:
OK, I switched from a “might pick it up eventually” to a picked it up at launch. I forgot to note that.

As a note, this is my second favourite original game on Switch.

Worth picking up then? Didn't really want to pay $100CDN plus tax at game launch, but it most likely won't change too much until a long time down the road

Depends, I would probably count myself as one of the top fans of motion and fitness gaming in this community.

The custom and quick mode have a lot of Wii Fit style stuff like Yoga, aerobics, and strength exercises. The ring seems to hit more muscle groups than other similar products: including Wii Fit, Just Dance, and EA Sports Active.

Speaking of EA Sports Active, one thing it did was it made the player run on the spot between exercise routines, and Ring Fit Adventure's adventure mode does this too; IMO, it's a fairly effective way to exercise. Both games have a similar sort of experience in that regard. Although, Ring Fit Adventure is a significantly higher quality product. RFA's ring is significantly more impressive than the resistance cables: not just due to the additional variety of exercises that can be done but how much more fun they are. It is also 100% responsive while EA Sports Active was responsive about 85-98% of the time (depending). Much of this has to do with how much more advanced the joycons are compared to the Wiimotes.

Speaking of the advanced tech in the joycons, there is a brand new feature that I don't think had been used in the joycon before. I certainly didn't know about it. After each level, the game gets you to put your thumb to the front of the controller, where the IR monitor is, and it measures your pulse!



I describe myself as a little dose of toxic masculinity.