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curl-6 said:
Mr Puggsly said:

I just edited my previous post with some thoughts on RE5.

I feel the AW campaign was more ambitious than previous games technically, a lot more happening given its futuristic and heavy action environment. So there may have been compromise on assets yet maintained an impressive frame rate even now.

I think many of the cross gen games were attempting to use more advanced lighting effects but lacked the power. So you ended up with a downgraded variation and more pixelated shadows. I've mentioned Destiny before because it had impressive 8th gen-ish lighting, but low res shadows.

Yeah AW on 360 was still an impressive port IMO for managing to retain the core structure as the PS4/Xbone version while still targeting 60fps and getting there most of the time, I just think that since the 360 was no longer the lead platform as it was for the prior few COD games it wasn't quite as pretty.

And yeah RE5 is impressive to this day, I actually think it has aged better than RE6 due to its smoother performance and more stylized use of shaders and post-processing.

BLOPS2 might be the most impressive CoD built for 7th gen. But AW is still really impressive for the hardware. I would actually argue Ghosts and AW still felt like 7th gen games, there isn't significant disparity between 7th gen and 8th gen versions. It more like the 8th gen version just have more effects enabled or increased. I say that as someone who completed these games on both gen consoles.

RE6 was very inconsistent visually. The in game cutscenes look incredible even with the frame rate problems, they still impress in the 8th gen ports. While the gameplay graphics could be a mixed bag of impressive to just ugly. I think its that inconsistency and janky gameplay why we don't look at RE6 more fondly even though its a visually impressive game.



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