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Cerebralbore101 said: 

I never mentioned MTX, or Service based stuff having to do with Crackdown 3. MS owns the IP and the fact that they farmed development out to an unproven studio just shows how little they care about a game they intended to throw onto gamepass half baked. Aside from racing games and LBP games which they had large amounts of outside help on, Sumo Digital hasn't really done much. 

Not sure where MTX comes into the argument with SoD2. Oh well. I know SoD2 was an indie developed game. I was never expecting scores in the mid 80's or higher with that game. But the original SoD had 78 (360 version's score) on metacritic and SoD2 dropped 12 points to 66 (XB1 version's score). I agree that Days Gone should have been better, but you've got to look at Sony's overall track record. Even Nintendo has a few less than stellar games like Kirby Star Allies, or Super Mario Party. That's fine so long as it doesn't come to represent a significant portion of their output. Even so, a 71 is miles above a 66. There's no comparing the two scores. And Days Gone has a high user score of 8/10, while SoD2 has one of 5.3 or so. 

As far as SoT goes, you pretty much admit that it launched as a bad game. Thanks. And the fastest selling new IP title isn't that impressive, because they are including Gamepass players as a "sale". 

As far as Gears 5 goes, I'm willing to give it a pass on the MTX, considering that they are opting for that instead of charging people $15 per new map pack. So it isn't quite as bad as I initially thought. TLoU MTX was only added a year and a half after release, to a game mode that most considered to be tacked on, and irrelevant. It was still a shitty thing for them to do though. 

So Sony is lazy for not making Multiplayer in their games, and MS in hard working for putting Multiplayer back in? Dude, Multiplayer has to be one of the easiest things to develop. I know devs that have intentionally made their games multiplayer only, because it's much easier to have players be your AI than to program good AI. Same goes for level design, and challenge. A single level in a multiplayer game can yield hundreds of hours of content. A single level in a single player game might be played three or four times tops. Challenge is done in multiplayer via matchmaking with players that are at your skill level. Most multiplayer games are just shooters of some sort, meaning controls and camera are mostly handled already. 

PS3 backwards compatibility with PS4 was never going to happen. The Cell processor was just too different. Gamepass was a good idea though. 

Nintendo looks and your complete overhaul argument and laughs. They merged their handheld and console divisions, launched a new console mid gen, had their president die, and got two new presidents. Yet Switch is on fire!

A few things wrong with your post.

For one, Nintendo and Sony develop majority of there games inhouse so comparing an Indy game to a AAA studio is differently far fetched. 66 vs a 71 and one game probably costs 6x more to developer is not a good sign for a AAA developer.

Xbox actually give faith to outside dev teams, that's a very good thing, it shows they are willing to take the risk for award method, something Sony tends to play it safe with. Killer Instinct is considered one of the best fighting games this generation and that was based on that exact method. 

Was Sea of Thieves bad? Have you played it to cast that judgement? The game is incredibly popular just like SoD2 which only got criticized due to its buggy launch. SoTs lacked content at launch which was rightfully criticized for. Today if the game got reviewed again, the results would be different but you wouldn't know that because you most likely have not played it. GTS lacked content at launch so did SF5 and majority of other games this gen with a MP focus. 

Sea of Thieves sales included Game Pass members? What? Fastest selling and most played are two differently things.

Don't need to make excuses for TLOU MTX, doesn't matter about when it comes out, its the thought behind it that matters more and they thought pay to win was the way to go to make the easy dollar. So if you hate MTX's in games than expect to put TLOU on that list because it has MTX in its MP mode, just like majority of MP modes.

Multiplayer is easy to make? If thats the case than Sony would add it in.. but they don't because majority of games that include MP modes get critized due to it so there goes your point of MP is easy to make. Its a lot easier removing MP from games as it is including it. Sorry but that logic made me chuckle.

Good on Nintendo, they are the Disney of the gaming industry and they know how to get there sales and profits. Not sure how that point affects this debate. I love my Switch and its definitely worth its price.