Chazore said:
Well, it's not like last gen versions of Skyrim were out of this world spectacular. They both ran not so well, with PS3 suffering the most. The Switch version itself is half of what SSE version is, which is a bit of a letdown in that regard, and that it still contains the same bugs as vanilla (while even SSE on PC got an unofficial patch), so I don't really consider it too much of above and beyond, and more a little further, a tiny if you will, than last gen versions, of a game from nearly 10 years ago. Yeah, W3 wasn't designed for Switch and this shows, but neither was a game from nearly 10 years ago, and it not being able to handle a 2016 Special edition slight revamp shows as well. If you design something ultra specifically just for the Switch, you'll find people gawking wide eyed, but refusing to acknowledge that it's only playing to what the device could handle, also not noticing what was cut out and what the other systems out there are handling. This is what I see from the Ninty side of things when the majority of it's base go "Don't care about looks", but at the same time praise art styles, which contradicts and shows hypocrisy. Like I just want to make it clear, that Ninty aren't perfect, neither is their userbase in terms of judging something. If they want to suffer multiple cutbacks, that's fine, but portability isn't a textbook trump all card against everything, nor should it ever be. |
It's all a balance of what matters most or more so what matters to the gamer, like I said I have the PS4 GOTY version of this game, I've had it on my system for years, never got to play it myself, according to my Sig it hasn't been played since "
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