The big issue with video game films is that they usually make them as budget blockbusters. Same story formula, same mechanics, and not the massive over-budgets that impresses the younger generations. There are many who simply suggest “make it just like a blockbuster with blockbuster actors.” Personally, I’d like to see something more artistic, more original, and not just another “let’s see how well this matches up to the ideals of a 3 act formulaic blockbuster film, which has a 30 minute intro, like an hour and a half of conflict building, and then a climax/resolution of 15-45 minutes with lots of CG and explosions, and at least one tragic death.”
I describe myself as a little dose of toxic masculinity.