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Shikamo said:

The game looks much better using the mClassic (a graphic processor)

I wouldn't call it a graphics processor.
It is just a device that runs a few filters over the video feed...

curl-6 said:
Ganoncrotch said:

Also... this is that game which people always bought up when ports came to Switch, First it was "well... it will get X360 ports, but you'll never see any PS4 games on it" then it became "well... it got X PS4 game, but you'll never see games like Witcher 3 on it" what is it now guys? "Well it got Witcher 3 on it...... but you....'ll .... never ... see... RING ADVENTURE LOOKS BAD!"

Yeah that goalpost has been VERY mobile the past two years.

"It'll never get PS4 games, it can't handle them."

"Okay it'll get 60fps PS4 games cut to 30fps, but no 30fps PS4 games."

"Okay it'll get linear 30fps PS4 games, but not open world PS4 games."

There's pretty much nowhere to move it to now except to just bash the ports as "looking like crap". 

I think the real issue is people perceive the Switch as a device that is like a mobile 7th gen machine, when fundamentally on a technology level it's an 8th gen machine in terms of GPU feature set... In-fact it even exceed the Playstation 4 and Xbox One in a few fringe aspects. (Although those other consoles have brute force on their hands.)

Which means ports of any Playstation 4 games were more than feasible, especially with how scalable engines have proven to be in recent years across different hardware configurations, even on PC with 10+ year old hardware capable of gaming.




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