This generation has been pretty evenly matched and has five main consoles with unique trends, responses to certain genres of games and purchasing patterns. The software has been more interesting due to only certain platforms being deemed suitable for a release, rather than the all-or-nothing of previous generations.
There is also a sense that anyone could win, since the core audiences sometimes ignore Wii and publishers don't put serious effort into good games on it. This leads to an unnatural focus on these second and third place consoles.
Finally, different regions are showing different buying trends - worldwide data has never been so important.
All of these factors make video game sales tracking more interesting and popular than previous generations.
VGChartz' efforts to diversify (active forum, game database, prediction league, industry news, limited social networking) have made it more than just useful for one thing: five years ago, it would have been much more difficult to come up with and maintain these additional features.
So, I agree.







