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Sarkar said:

But you do understand that no one’s going to give much credit to Nintendo for the said chance when they can recoup the cost of it by selling one copy. lol

problem here in this thread is that the TC wants praise for Nintendo for taking risks but they’re hardly risking anything by making these little cheap mini-games and selling them for exorbitant prices to their blindly loyal fanbase.

Ignoring the Hyperbole, it's far to argue that Nintendo mostly focuses on smaller, carefully planned risks, often with potentially huge rewards. That's true. But a Calculated risk is still a risk, and often times games with lower budgets than AAA games tend to take more creative risks because there is less to loose. Nintendo's one of the few major publishers in the industry who still takes chances on these kinds of games. Like, if you pitched an idea for an RPG that's played using a Pilates Ring and Exercises to Sony today, You'd probably be laughed out of the building. But with Nintendo, they'll give it a shot so long as within a reasonable budget.

That's what separates Nintendo from its contemporaries. They don't focus on spending as much money on a single game as possible. They start with ideas, and then let the strength of those ideas dictate the budget, not vice versa. You seem to have this idea, that a new IP isn't risky if you're not spending $50 million dollars on its development. Also, LOL again at "Cheap Mini games" right because Astral Chain is a cheap mini game...