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TheMisterManGuy said:

I said they were forced into gatcha by the hands of the mobile market, and that I don't think it'll be the norm for Nintendo going forward. In regards to mobile games, I honestly don't care what they do because I don't care about mobile games. But I don't think they should double down as heavily on all their games as much as they did with MK Tour. Tour was a unique case because it was Nintendo's big Mobile release for FY 2019, and it needed to bring in the big bucks quickly. I'll complain more if this becomes a regular problem for Nintendo going forward, but in the case of their previous games and the situation with Tour, I can understand it.

My point is that there's nothing wrong with Nintendo's current business model from a consumer or business perspective. It's more expensive, yes, but it's not screwing you over in a way that rampant micro-transactions do. Nintendo gets something they can sell for a long time, and the consumer still gets a good, reliable product in the end. There's nothing to gain from changing that, because Nintendo still sells ass loads of games at full price even years after they release. Again, just look at the NPD results to understand why they do it.

Um, what the hell are you talking about!? In case you misunderstood, you're contradicting yourself, saying you're talking from a business standpoint but also saying you don't want lootboxes/microtransactions that would make Nintendo more money.

Ha, you say there's nothing wrong then immediately acknowledge what's wrong with it. Just because it's less bad doesn't make it ok. Once again you use the silly logic of "but they Nintendo they make good games" as if no one else also makes good games. Well, they do, and they actually price drop to boot. Horizon Zero Dawn released in 2017 and is now $20, meanwhile BotW released same year but is still $60. This isn't because BotW is just that much better lol, it's because Nintendo is greedy when it comes to their game prices.