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goopy20 said:

That is actually pretty much correct. There's a big difference with console games dropping below 30fps and when this happens on pc. The difference is that it's a lot rarer and far less noticeable on consoles as developers play test the games to make sure it's not game breaking when it does happen. With pc, framerates can be all over the place depending on your hardware and it can totally ruin the experience. That's simply because developers aren't going to test and optimize their games for the 200 different gpu's that are available on the market.  

It has nothing to do with "developers play testing the games on consoles". Of course you can set 30 fps as an upper limit also in PC games if you don't like "framerates to be all over the place", many PC games offer that in the settings.

Or you use a frame limiter to have that effect for almost any PC game, where you can set the upper limit of the games gradually (f. e. upper limit 25, 28, 30, 32, 35, 36, 40, 50... fps). 40 fps is great for 120 Hz displays, 36 or 48 fps is great for 144 Hz displays. And with Gsync or Freesync displays you don't have to care about fps and frametimes at all in most games.