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goopy20 said:

Well, it's true that everybody has different standards. However console level is pretty much how developers meant their games to be played. If you have a pc that can run them at better settings and resolution, then that's great. But developers in general try to keep multiplatform games as equal as possible. Hence why high-end gpu's are overkill for anyone but a few of the gaming royalty, who can't enjoy a game unless it runs at 120fps in native 4k. 

goopy20 said:

This isn't rocket science people, the lead platform is PS4/XBO (fixed it for you) for most major AAA developers.

So to recap that:

Even if the base PS4/XBO version can't deliver stable 30 fps (or in other cases stable 60 fps) in some games, it is nevertheless pretty much how developers meant their games to be played.

If someone has a PC to run these games better, it is overkill for anyone but a few of the gaming royalty.

But if someone has PC to run games slightly worse than on PS4 or Xbox One (or slightly better than Xbox One but slightly worse than PS4), then it is a huge problem, even if the performance can be fixed with moving some sliders a notch to the left.

Oh, and of course developers in general try to keep multiplatform games as equal as possible, therefore the developers focus on the XBO as the (less powerful) lead platform and give parity between the XBO and PS4, ignoring the extra performance of the PS4, instead of trying to get the best out of both systems (or five systems including XBO S, PS4 Pro and XBO X)... because parity is more important and anything above is "overkill for anyone but a few of the console gaming royalty".

Got it.