Pemalite said:
goopy20 said:
This isn't rocket science people, the lead platform is ps4/360 for most developers.
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Xbox 360 has been dead for years. - It ain't the lead of anything! I have already provided evidence prior that the PC has a ton of developer support, stop propagating false information that has been proven to be incorrect.
goopy20 said:
And yes, there is a huge market on Switch, mobile and pc as well, but we are talking about the AAA core games that try to set a new standard in visuals.
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Mobile and PC are bigger markets than console. The evidence has been provided for this prior.
The PC is setting the standard in graphics right goddamn now... It's called Ray Tracing.
goopy20 said:
Most of those games don't even get released on Switch and for pc it's not uncommon to see poorly optimized ports or get released years later (RDR2 anyone?).
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Rockstar have a shit history in supporting the PC. So what?
goopy20 said:
If I'm wrong then why are there so few big developers left who's main focus is still pc like: Valve, Crytek, Epic back in the days? Blizzard is probably the only one left. All the rest either went under (Looking Glass, GSC GameWorld, 3D Reals, etc.) or are focusing on console games now.
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I have already provided a list of developers prior that focuses entirely on PC. - Did you miss that? Or choose to blatantly ignore it in order to propagate false information again?
Blizzard. - StarCraft. - WarCraft. - Heroes of the Storm.
Cloud Imperium Games. - StarCitizen.
Firaxis. - Civilization. - Alpha Centauri.
Creative Assembly. - Total War.
Maxis. - SimCity. - The Sims.
Blue Byte. - Anno. - Settlers. Bohemia Interactive. - Arma. - DayZ. Tripwire Interactive. - Red Orchestra.
Relic Entertainment. - Homeworld. - Dawn of War. - Company of Heroes.
Piranha Games. - Mechwarrior 5.
id Software. - Quake Champions.
Arena Net. - Guild Wars.
Riot Games. - League of Legends.
Frontier Developments. - Tycoon.
Valve. - Counter Strike. - DOTA. - Alien Swarm.
Epic Games. - Unreal Tournament.
Stardock Entertainment. - Ashes of the Singularity. - Galactic Civilizations. - Sins of a Solar Empire. - Star Control. - Offworld Trading Company.
Paradox Interactive. - Imperator: Rome. - Hearts of Iron. - Europa Universalis. - Crusader Kings.
Triumph Studios. - Age of Wonders.
Taleworlds Entertainment. - Mount & Blade.
Blackbird Interactive. - Deserts of Kharak.
Amplitude Studios. - Endless Space.
Egosoft. - X: Beyond the Frontier, X2: The Threat, X3: Reunion, X4: Foundations.
Facepunch Studios. - Rust. - Garry's Mod.
Wargaming. - Master of Orion. - World of Tanks.
PC-Lead platform AAA multiplats: - Battlefield 5. - Call of Duty: Modern Warfare. - Cyberpunk 2077. - Control. - Metro: Exodus. - Minecraft. - Watchdogs: Legion.
This is just the tip of the iceberg, I could go on...
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My bad, I was obviously talking about the Xbox One. All games are designed on pc's. What I'm trying to say is that almost no major developer is focusing on pc gaming anymore. Meaning, we are no longer seeing games that are designed from the ground up with high-end pc specs in mind and that can't be ported to console anymore. A couple of generations ago this was different when you had games like Half-Life, Crysis, Morrowwind etc. that were a big leap beyond anything that was out on consoles at the time. I loved those days and I remember upgrading my gpu every 2 years back then.
However, now that consoles are basically pc's with fixed specs, all major developers top priority is making sure their games run as good as possible on consoles. You say the pc is settings the standard with things like Ray Tracing, but right now it's just a handful of patches on pc that only very few people actually get to enjoy. Next gen, however, we fill see Ray Tracing really become the standard as games will be designed from the ground up to take advantage of it. And if that means 95% of the steam users, who don't own a RTX, can't play it at comparable settings as the console version, then the developers simply won't care.
Not denying there is a huge market for pc and Switch games and I already said RTS games are best played on pc. But I'm talking about the $100m budget blockbuster games like the next GTA. Games that will be pushing these new consoles to its limits and that'll need to sell millions just to break even. I mean, why do you think Rockstar is taking so long to release their games to pc?
Last edited by goopy20 - on 04 October 2019