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coolharry said:
HylianSwordsman said:
Well fine curl, I'll do it properly. My pick is Majora's Mask, for a few reasons. First, it is the best execution of what it tries to be, no other game has done a time travel Groundhog's Day style game like that, at least that I know of, and certainly not to the level of the 3DS version's execution. Second, what it tried to do was actually a lot more than a Groundhog's Day concept. The Groundhog's Day time travel mechanic was just a narrative mechanic to deliver what the game wanted to give you. The game portrayed really mature themes at a level a child could understand, because it was a game about growing up. It took the player through the stages of grief, taught you that part of growing up is losing people that are important to you. Through the foil of the main villain Skull Kid, it showed what happens to those that can't accept this truth, and also taught that just because people aren't in your life anymore doesn't mean they stopped caring. Link has to learn this to accept the loss of his friend Navi. Through various characters in the main story and sidequests, he has to learn that death and loss are a part of life, and that even the Hero can't save everyone. Once you've conquered every task and gotten every mask, and gone through the stages of grief, you face the final boss. If you didn't get all the masks, and thus haven't learned all the game wants to teach you, you don't get the Fierce Diety Mask, but if you did, you get it, and it basically transforms you into adult Link. Without the mask, the final boss is somewhat difficult. With the mask, you spank the final bosses ass like a misbehaving child, because you've achieved manhood, and the problems of childhood are nothing to you now. At least that's more or less how I see the game. Every Zelda game is a different take on a coming of age story, that's why the original character was based off of Peter Pan. Majora's Mask is the Zelda game that does this coming of age story in the most powerful way possible. Not just better than any other Nintendo game, but better than any game ever, in my view. So in addition to be a fun game that still looks great in the 3DS version and still has a fun concept that has yet to be executed better anywhere, it also is just the most meaningful game I've ever seen Nintendo make.

It's funny. When I played Majora's Mask, all I could see was a game less polished than OoT, less cohesive, and just more off the same, but lesser :P I didn't like the time time pressure or the changing masks all te time to be able to play as an Zora, deku scrub or Goron. But besides the fact that I didn't give the game a fair chance, because I used OoT as a reference (which I saw as perfect), I don't think I really understood what the was about. Should give the game a new chance, if it ever comes out for Switch online. 

You really should, I wouldnt compare it with OoT because conceptually those 2 games couldnt be more different, even tho Majora recycles all its assets and said comparison feels inevitable, but I wouldnt say its lesser than OoT at all, its just as perfect for what it is. But its definitely a game that grows on you, I think it doesnt give a good first impression, at least to me it didnt, but as I kept playing I absolutely loved it.