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Lonely_Dolphin said:

Repeating the same information isn't going to change my mind. I don't know how you can think they can't afford to delay everything when they make millions off of bare minimum effort. There's no extra work required for delaying merchandising and such, and if you're saying making a good game is too much work, then just lol.

They can delay the game, that's a fact. The only reason they wont is greed.

I don't think you truly understand, at all, just how much goes into managing such a massive multimedia juggernaut that is so tied together and the extremely negative repercussions delaying the entire process has on their bottom line. When you're delaying everything... you're delaying EVERYTHING! And what consequences does that bring? Massive retailer fees that need to be paid in order to hold stock of video games and merchandise, recalling of said stock to adjust to new quarter shipments, halting marketing campaigns, the anime gets put on hiatus because they can't air new episodes until it releases so that money-train comes to a screeching halt, missing ALL of your deadlines, greatly missing profit and sales goals and losing A LOT of money, sorely pissing off investors in the process, along with upper management for the severe mismanagement of the brand, and fans all at once.  It's a disaster on all counts and all aspects. That's why it's not that simple as delaying Animal Crossing: New Horizons, because it's only the game they have to worry about and it's not going to have any significant impact on Nintendo's bottom line because the Switch is selling hardware and software at high rates already and they can more than afford to wait. It's nowhere near as costly, complicated, and potentially disastrous to delay one game as it is to delay the entire thing. That's not how business of that magnitude works. That's a one way ticket to bankruptcy. 

That's why I say the option which should be taken is to expand Game Freak and hire much more developers and provide them with exponentially more resources to match the new hardware they have to develop for. Breath of the Wild had a development team of over 300 people, which consisted of people from both Nintendo EPD and Monolith Soft, and that game also got delayed, twice. From 2015, to 2016, to finally, March 2017. Game Freak's number of employees as of 2018 stands at 143 people. That is simply not going to cut it. When you talk about delaying the game, I don't think you understand just how much extra time they would need. This isn't something as simple as just pushing the release from November to March for extra tune up, polish, and breathing room for the devs. The type of delay for a game of that scale and magnitude, with half the staff of Breath of the Wild, that many people hope for would take would take YEARS. That would have already been bad for a video game by itself, but for a franchise like Pokemon, when it has all of these other divisions, factors, and forms of media that are tied with the games and release alongside them. You're talking about 10s, maybe 100s, of millions of dollars right down the drain. That would be an absolute and total financial and PR disaster. That's why delaying the games is absolutely not an option, hence the only option is to expand and grow exponentially. Something that the Pokemon Company has yet to understand and is too stubborn to do, because, like I said, they think they can just get by like they always have and they're just putting off all the problems that will just keep growing and growing.

Last edited by PAOerfulone - on 29 September 2019