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TheMisterManGuy said:
Sarkar said:

Even Pokémon itself is an indie scale title as far as production values go.

Not really. Let's Go! had a development team of over 100 people and a 2 year development cycle, Sword and Shield had a 4 year development cycle, with possibly more staff. The games don't really reflect this, because Game Freak has routinely proven they can't make a AAA game in 2019 if their lives depended on it. That's why the Pokemon games have such bloated team sizes and dev times for the games they are. Nothing unusual with 100+ team sizes in modern AAA games, but the presentation should reflect that. Game Freak, at least the Pokemon team, is just bad at large scale game development.

100 developers is nowhere near AAA size dev teams. AAA in 2019 would be what A lot of money, A lot of Time, and A lot of resources would look like in 2019. To give a bit of comparison: GTA5 had 1000 devs, 285 million, and 5+ years of development.

But AAA games typically aren't just one release, Assassin's Creed and COD often have parallel teams branching off the main project and developing multiple iterations which are updates + new content. This is most of EA's major games as well, particularly their sports titles. Even though they have multiple releases, they're part of the same overall project.

100 devs and 2 years is NOT an AAA scale game, not even close. And OF COURSE Game Freak isn't capable of making AAA games, they are not an AAA studio, nor were they ever intended to be.



I describe myself as a little dose of toxic masculinity.