Darwinianevolution said:
The formula is very hard to screw up. Make a decent story, keep de combat interesting, make new pokemon, and add a few bells and whistles, and you'll have a decent experience. The problem here is the difference between decent and great. All pokemon games are good, but they don't bother to go beyond that, even when they have all of the resources in the world to do so. So many features are made and abandoned just as fast (contests, battle frontier, megaevolutions, Z moves, character customization, berry farming, pokemon amie, poketraining...). I can't believe they are incapable of making a game with bigger goals than Sword/Shield, when many other previous games had so much content on smaller systems... |
They added new features as well and they are incorporating the Wild area, in which it’ll be a huge area to explore and discover new Pokemon (visible and random alike). So while they have left some features behind, they added some new ones and enhanced some old ones (an enhanced character customization for example as shown in the direct).







