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mZuzek said:
Jumpin said:

I played Metroid 1 and 2, enjoyed them both quite a bit. I have yet to play Super Metroid for more than about 30-40 minutes.

I tried to get into Metroid Prime, and I played through a substantial portion of it. While I found the game to be pretty in certain parts, the intrusive switching between scanner and gun ruined the experience. Also, the scanning was overdone: far too often was it repetition or below trivial information. The issue with all the repetitive/useless information was that there was that if you skipped any of it, you could miss important things, many required for progression. Much would halt your progress including the sort of "find the needle in the haystack" to proceed. It was rife with the kind of annoying design that characterized late N64/early PS2 titles.

And this was with the superior Wii version of the game; I found the sluggish/tanky controls on the NGC version of the game to be near unplayable.

My other major complaint of Metroid Prime is the game felt too empty, too desolate. While Super Mario Galaxy also had an isolated feeling to it, throughout could be found pockets of wonder and amazement. SMG was like being a lonely University student wandering around an art gallery and then bumping into a beautiful woman who wants to talk about the art, then go out for drinks after. Moments that were magnified by the fact they were in the desolation of outer space. Metroid Prime was all desolation; it felt too empty. It's funny because Metroid 1 and 2 didn't have any towns or allies of any sort, but they also had the feeling of wonder. In Metroid 2, there was something enjoyable about seeing the new types of Metroids and the next big area. In each game (especially the first), there was the thrill of mastering certain types of obstacle courses. None of this was present in Prime - the platforming was trash. Also, the world of Metroid 1 felt very open; this seems not to be the case of any other Metroid game since. Apart from Super Mario Galaxy, Hollow Knight and Undertale are great examples of the sort of feeling I want from a Metroid game.

In other words, neither of those two are my favourites. One of them is my least favourite Metroid game, the other I have yet to play. In all honesty, Metroid Prime 3 might be my least favourite; I liked the first hour of it even less than MP1 - but again, I didn't play it much.

So, Metroid 1 and 2 are the best, Super and Prime suck. The Metroid series should be taking notes from Super Mario Galaxy and Undertale.

...Wow.

Your taste isn't bad. It's legendary.

I never said either game sucked. I said I hadn't played Super Metroid - I don't really have an opinion on it.
I disliked Metroid Prime (I don't care about its objective quality), and gave the reasons why I didn't enjoy it. Super Mario Galaxy's feeling of isolation with pockets of amazement are what I want from a Metroid game; I got a similar feeling from Undertale and Hollow Knight - and I enjoyed all three games tremendously (and I loved Undertale in spite of hating its battle system...). To be fair, I disliked Metroid Prime 3 more from the short time I played it, but didn't give it enough of a go to really form a solid opinion.



I describe myself as a little dose of toxic masculinity.