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Veknoid_Outcast said:
I have to strongly disagree.

Story is very low on my list of priorities in a video game, so I’m fine with a mostly silent experience. In fact I’d argue a mute protagonist allows you to exercise your imagination more than a chatty one.

In general I’m more of a “show, don’t tell” guy when it comes to games, so I prefer less dialogue, fewer cutscenes, and more oblique, environmental storytelling—stuff you absorb where engaging mechanically with the game.

*fist bump*