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0D0 said:
JWeinCom said:

Having worked at a games retailer during the Wii Fit and Wii U days, I can tell you that the kind of customers we're talking about strongly prefer everything they need to come in as few packages.  Even if the activities with the balance board are only optional, this will confuse them as to whether or not they need the balance board, and will make them less likely to purchase.

I think that even for the Wii Fit fans, the new adventure mode is the main selling point.  The more emphasis you put on that the better.  The product has enough similarities to Wii Fit that fans of that will already understand it is a spiritual successor.  The full Wii fit branding will confuse the message more than it helps.

I get your point. But I may have not expressed myself clearly. I don't suggest it to require extra packages. I suggest the same game, the same box, the same ring. The only change, the name: Switch Fit. It's not Wii or Wii U Fit. It's the Fit franchise for Switch.

Later on, a free DLC would add the balance board use. For those who have it, it's an extra of exercises. For those who don't own it and loved the game, they would be willing to purchase the balance board and have access to more exercises plus the beloved scale function. The Wii U Fit mobile thing to count steps could also be sold later on as another add-on.

I don't see this as killing sales. It'd just add features, let the balance board stay for those who want it and add a bit more profit for Nintendo. It's a simple and not confusing way to bring back the entire Fit solution without changing the original product: the app with the ring only.

All I can add at this point is that I disagree, and Nintendo seems to feel the same way.