Pyro as Bill said:
Super Mario Bros. is a pretty singular example - 2D fighting games? Tekken, Virtua Fighter and Soul Calibur (arguably 2.5D) all came and went with massive fanfare. Street Fighter 4 did amazing last gen and Smash and Mortal Kombat and the biggest fighters today. Most 2D platformers don't do massive business these days. - Are they doing better or worse than the N64/GC days? So Mario Kart can flop because of userbase but Wii Fit can't? Eye-Toy came and went, did that mean Kinect couldn't make billions of dollars? At least be honest with yourself. These games can't succeed again because you don't like them. |
First of all you're the one inventing this imaginary narrative that Mario Kart 8 "flopped" ... it sold 8.5 million freaking copies.
Wii Fit U didn't even cross a million.
These aren't even close to being similar.
And what happened to Kinect 2? Where was the massive demand there? Or did people get tired of that idea and move on?
Yes, so like 3 franchises in the history of the business were able to once bounce back. So what? Does that Pac-Man and Space Invaders are also due for a massive comeback? Any day now? It doesn't mean sh*t.
For every case of something coming back en vogue there's like 10 examples of things that never, regain the same popularity ever again once peaking ... Pac-Man, Sonic, Space Invaders, Bubsy, Earthworm Jim, Ninja Gaiden, Ninja Turtles, Ridge Racer, NBA Jam, Star Fox, Toshinden, Wipeout, Soul Calibur, etc. etc. etc. were all at one time top IP in the business.
Last edited by Soundwave - on 14 September 2019