By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HylianSwordsman said:
super_etecoon said:

It's just not as cohesive.  It makes it feel like different levels as opposed to one organic whole.  It's the difference between a Mario game and a Metroid game.  Now if a Mario game would have interconnected worlds (not warp zones) then that would be super awesome.

Sooo...why not multiple organic wholes? It just seems like an unnecessary distinction here. If Prime and Prime 2 were one game, and you went to one planet after the other, would you hate it because there were two planets? 

First, I don't hate Metroid Prime 3.  I very much look forward to playing it on the Switch one day.

Second, it was the graphical stitching issue that bothered me more than anything.  It really broke the immersion every time I left the planet.  And such an unnecesary error that I'll never understand.

Finally, to your question: That seems like a wholly different idea that you are presenting there.  And yeah, probably not going to like what you've presented as much.  That appears episodic.  What I'm saying is that there are parts of Prime where you are in some ruins for instance.  You find a save spot, see a hole behind it, travel through it and find yourself back in the opening area.  Mind blown.  Totally not expected.  And for speedrunners this is one more tool to put on their belt.  The same is true for Super Metroid.  It's that shock and wow factor.  When you travel to exact points on a map it just doesn't have the same feeling.