| Cerebralbore101 said: There are skills that mimic the weapon triangle. Axe Breaker, Lance Breaker, and Sword Breaker all give you +20 Hit/Avo when attacking someone with the right weapon. I'm pretty sure that on hard mode a lot of the NPC enemies already have these skill equipped too. I'll go back and check on that later. |
Ah, atleast on Golden Deer route, those skills were very rare to see, I think they were only on enemy students. I don't use them myself as I'd rather a skill that works on everything since each unit already can effectively fight anything in this game, but if you're going for dodgetanking I see the use.
I didn't say Lysithia is able to tank hits all day (tho maybe can with Nosferatu lul), just that even my frailest unit can survive a hit or two, meaning everyone else can survive even more.
| JWeinCom said: No, it really wouldn't. Dimitri's mag starts at 4, with a 20% growth. Even if you keep him in mage classes, he's going to have a 30% chance of mag on a level up. So, at level 30, his mag should statistically be around 14. Which is really not going to do very well against enemies at that point in the game. Even with fiendish blow and tomefaire, his base attack would be 25 on player phase and 19 on enemy phase. Even if you for some reason REALLY wanted a magic Dimitri, his mag caps at 38. Comparably, Dorothea caps at 61. If you somehow got lucky and got a magic boost on every level up, or used herbs or w/e, with tomefaire and fiendish blow, your attack would be 49 on player phase. Really not viable in the late game. |
I already said it wasn't the best option, but I guess you're just fishing to be disagreeable and argue over anything no matter how trivial and subjective. You'll have to find someone else for that. I'll just mention that promotion boost your base stats if they're below a certain threshold, depending on the class you promote to i.e. promoting to Armored Knight if your HP is below 30 and defense below 12 increases your unit's base stats to those numbers. This makes it easier to use any unit in any class, and makes the rng on level ups less relevant.







