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Wario Land 3. Plays quite different from Mario games and even other Wario games. You go through levels to find keys, then find the treasure chest they go to. You cannot die, only be injured in ways that look like they came from a Looney Tunes cartoon. Getting hurt in these ways is actually a huge part of the game, as they're effectively powerups. Get smooshed by a crushing enemy or obstacle, and you become a pancake, and can float down gently like paper and fit into cracks, for example. There are also numerous treasures that either affect other areas in the game (turn day to night, make an obstacle disappear, etc) or give you a new ability. In this way, even though it has levels, it plays somewhat similar to a Metroidvania. Progress as far as you can in each area, note things you couldn't do, unlock new abilities or find new ways around things and come back later to progress more. Just because you can't die doesn't mean it isn't hard, by the way. This isn't Kirby's Epic Yarn. This is a game where you fight bosses and they inflict you with statuses that in other situations might be a powerup, but in the boss' arena is incredibly inconvenient and usually knocks you out of the arena, perhaps falling a great ways or into a current too strong for you so that you lose a ton of progress. So bosses are usually quite challenging and you often can't let yourself get hit. The regular puzzle platforming challenges are often pretty tough too.