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The_Liquid_Laser said:
curl-6 said:

Maybe not for you, but storage on both Wii U and Switch was totally inadequate for me as an owner of both, I've had to expand both by purchasing hard drives/SD cards. I expect most serious gamers will not be able to make do with the paltry internal memory Nintendo tends to offer, which in 2006 would've been even less than they provided 6 years later with Wii U due to memory costing more back then.

And again, a cut to just $100 less than two years in didn't save Gamecube from third place, so even if a price advantage is perceived by some customers, I don't think it would make a significant difference to sales.

Add in Nintendo's struggles with HD development as we saw on Wii U, resulting in crippling droughts of system-selling software, and I expect a traditional HD Gen 7 console from Nintendo would've been lucky to outsell the Gamecube.

1) Some people will get by on less HD space.  These people would prefer the "Wii HD" at $350.  Again I am saying that Wii HD would appeal to budget consumers who wouldn't need the biggest hard drive available anyway.

2) Gamecube and XBox both trailed far behind PS2.  XBox360 faired much better, because it had a lot more multiplat games from third parties.  A Wii HD would get most of the same multiplats.  Price advantage would help Wii HD, even though it didn't help Gamecube, because a Wii HD would have a lot more multiplat games just like the XBox360 did.  Basically Wii HD would get many of the same advantages that XBox360 got.  The Wii HD would not end up like the Gamecube, because the XBox360 did not end up like the XBox.

3) Slow releases plagued PS3 and third party devs throughout generation 7.  Wii HD would be in the same boat as the other consoles.  Wii HD is very different from the Wii U, because it wouldn't be a generation behind.  Given, I still don't think Nintendo would win, but I think it would be a close 3-way tie with Sony getting the advantage in the end.  (Instead of the 2-way tie that we actually got between Sony and Microsoft.)

Gamecube was also power competitive, had a price advantage, and got multiplats. None of that saved it from selling 22 million lifetime. I don't see any reason why a HD successor wouldn't sell similarly.

360 had key advantages over the Xbox that made it sell better, (the explosion of online play, appealing to lost Playstation customers) I'm not giving Gamecube 2 any significant advantages GameCube didn't have, in fact I'm giving it less by inserting the delays and subsequent droughts caused by adapting to HD development.

Last edited by curl-6 - on 22 August 2019