Every dev wants as many people to play their games as possible. The only reason you see exclusive deals or games not releasing in particular platforms is money. Which is why I said all things being equal. These people are artists, why wouldn’t they want as many people as possible to experience their work? Either way you’re harping on a small part of my post that frankly I don’t feel like bickering about 🖖
Small part of your post?
It is a mountain side assumption you made.
If all artists wanted to have their art exposed to as much people as possible you wouldn't have underground. Not everyone want the same thing as you seem to assume.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"