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Seems like the Scarlett's focus is going to be focused around framerate first and visuals 2nd. Now this is a bit of a "yes and no" Personally I think games like Halo 5 doesn't need to run at 60 frames in the campaign mode as long as the Multiplayer mode is 60 frames, I believe hitting rock solid 30 frame SP mode will add more value because the system will be able to do more things rather than push out a constant 60 frames and restricting enemy counts and big gorgeous scenes in the story mode.. Could be 60 frames might also run better for streamers and help with input lag etc however I am not entirely too sure.

Phil Spence recently said,

“I think the area that we really want to focus on next generation is frame rate and playability of the games,” he said. “Ensuring that the games load incredibly fast, ensuring that the game is running at the highest frame rate possible.

“We’re also the Windows company, so we see the work that goes on [for] PC and the work that developers are doing. People love 60 frames-per-second games, so getting games to run at 4K 60 [FPS] I think will be a real design goal for us.”

“The thing that’s interesting is, this generation, we’ve really focused on 4K visuals and how we bring both movies through 4K Blu-ray and video streaming, and with Xbox One X allowing games to run at 4K visuals will make really strong visual enhancements next generation,” Spencer said.

“But playability is probably the bigger focus for us this generation. How fast do [games] load? Do I feel like I can get into the game as fast as possible and while it’s playing? How does it feel? Does this game both look and feel like no other game that I’ve seen? That’s our target.”


It would be a good move however for me, its not entirely necessary and it comes down to the games themselves, weather they need to operate at 60 frames all the time or not. 

Last edited by Azzanation - on 15 August 2019