By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JRPGfan said:
curl-6 said:

In addition to the already-mentioned boosting of Switch's RAM as per third party request, many devs have spoken at length about how developer-friendly the Switch is to make games for. It uses all standardized, well documented parts and architecture with no exotic or convoluted engineering, and natively supports popular third party engines like Unity and UE4.

Yes its useing more common and normal designs... because they basically bought a entire package in one, from nvidia.

At the same time, its Arm, while the current gen consoles are x86.
And its like 1/4th the power, of the launch PS4.
it also requires you to make games, with a docked mode + handheld mode (twice the efforts).

How much more easy to develope for, would the switch be if it was just a traditional console? around the power of the PS4-XB1, and had a x86 cpu?

However the Switch is easier to develope for than many past nintendo consoles probably were.
PS3 was horrible to develope for.... so to be fair its just not a nintendo issue. Sony learnt from it though, and went "never again".

Perphaps Nintendo is changeing for the better too.

Well, it doesn't take twice the effort to make docked + portable modes; in most cases all assets are shared, devs just get it running on portable then use docked mode for a resolution boost on the TV, not much extra effort required there at all.

And I expect if Switch was a traditional x86 console it likely wouldn't have sold well enough for third parties to support it anyway. There's no room on the market for another PS4.

But yeah, I think Nintendo are learning, Switch is definitely more third party friendly than say, Wii U.