DonFerrari said:
For me the only explanation for it is that they just invented an excuse because they are working on Minecraft 2 and will use the assets they developed to Super Duper. I refuse to accept they would be so incompetent that they couldn't make it even if limiting to X1X and PC. |
They are masters of software design and unlike somewhere like Apple they've created both Software packages and OS's for such a wide range of hardware, you could go off and install windows server 2016 onto an intel Atom if you wanted to and strip it down to the point where you could use it as a simple DHCP server for your network if you wanted to, but I just mean that if MS can't basically set up a game to allow it to make use of 100s of GB of RAM and a 2080TI but then scale that back to someone playing on a potato with a 710 that they got off ebay by searching for "gaming PC" (honestly check that shit out, it annoys me so much that they can list those trash as gaming PC's) but yeah scaling for hardware is something the game should be able to do fine, heck even give the user some options, on the Switch disable the setting by default, offer some aspects of it like the amazing light shafts and allow users to scale what is important to them, super shiny graphics with massive draw distances, or 60fps locked. I mean on Switch already you can even choose between rendering just 4 chunks around you and scaling it out to.... I think 14 but I'm not 100% on that.
I'm just saying, this should have been a relatively easy job, especially given they've had 2 years to work on it, if someone was doing any work on this for 2 years they must have realised months ago that it was never going to be released since the internet interest dropped to the point where so little was being done on it.
Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive