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Pemalite said:
Mr Puggsly said:

I meant your logic about Ryse, it makes no sense.

For someone who stated that the discussion should have ended, you sure like to carry it on with it.

It makes perfect sense, Ryse isn't a game that isn't showcasing the Xbox One hardware in the best light because it's engine has roots in the 7th gen platforms and thus optimizations geared towards those.

Mr Puggsly said:

Much like the Halo 5 engine needed work, the Halo 4 could have been modified while keeping features Halo 5 lacked.

Yeah. But rendering was shifting, Halo 4's approach wouldn't have held up well.

More development time (Probably another year or so) to make Halo 5 feature complete with a solid engine foundation was what was needed.

Mr Puggsly said:

We can't just focus on where MCC falls short visually when Halo 5 has jarring pop in and dips much lower resolutions. It just gives the impression there is too much compromise for what Halo 5 was attempting to do while maintaining 60 fps.

Well. We can... Because other than Halo 2: Anniversary, those games weren't built with the Xbox One's hardware in mind, they just take advantage of the extra performance headroom to hit 1080P/4k/60fps.

Well you keep rattling on about Ryse and I'm just pointing out your arguments are poor. I look at Ryse as a small scope game by design, it focused on pretty graphics and telling a story. Even if it was designed for 360, it could have been a larger scale game if thats what they wanted to create. Also, being designed for Kinect would suggest it was always intended to be a small scale action game.

We can just speculate on how Halo 4's engine could have been modified. While Halo 5's engine simply underwhelmed.

You missed the point. I'm saying Halo 5's visual quirks are more jarring than Halo:MCC's visual quirks. I like the more advanced assets and effects in Halo 5, but too much compromise makes the overall presentation rough.



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