Pemalite said:
You are missing the point.
Either 30fps to match the polling rates or if the Xbox One launched with hardware that wasn't low-end where cutbacks had to be made.
Rushed development. The engine is fine, it just needed more development time to iron out some aspects.
You were asserting something as if it didn't have exceptions. Clearly that was incorrect.
It should be cutting edge, it is meant to showcase what a platform is potentially capable of, that is one of the main points of an exclusive. |
Your logic makes no sense to me. We agree the 360 was capable of larger scale games then Ryse. The discussion should end there. Ryse was simply the game it was designed to be.
Halo 5 is not a 30 fps game, but I get your logic. If it were a truly 30 fps game, there would be less stress on the GPU and ither issues could be addressed.
No, Halo 5's engine was not fine. The X1 is very capable, much more than OG Xbox and 360. Therefore it shouldnt lack features seen on older platforms like split screen. Which is why I suggested they should have started with the Halo 4 engine.
Yeah, PC has exclusives and most would work fine on a console. Because developers arent focused on cutting edge PC specs.
Halo Infinite will demonstrate what the hardware is capable of. I think it will be a very impressive game for X1. The Scarlett should still show a generational leap though. The Scarlett version should look better in virtually every way.
People still play MCC, people are even excited about the PC port. That tells nailing the gameplay is more important than raising the bar in visuals. I assume Halo Infinite will look notable for X1 but thats it.
If Halo 4 had higher quality textures in the X1 port, I think it could pass as an 8th gen game. Which is why I argue they could have started with that engine, which could have also meant more features like split screen.
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