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DonFerrari said:
Mr Puggsly said:

While Halo 5 does have lower frame rates on distant enemies, its a 60 fps game because the game itself is moving at 60 fps and latency reflects that. I think the pop in bothers me more than lowered frame rate of enemies.

The imbalances in MP is just in Warzone mode. The standard PvP modes just lets you use aesthetic items.

Your complaints about Halo 5 are really design choices or maybe the engine simply wasnt able to handle choices made a long the way.

Ryse was a linear action game by design. I dont believe the Ryse planned for 7th gen had much in common with final X1 project. Also the 360 was capable of larger world games than that, such as Crysis games.

I havent played enough Horizon to really have an opinion. But it appears to me the core gameplay was feasible on 7th gen.

I agree consoles can hold game design back to a degree because developers are focused on where the money is. Ideally developers would create game solely for great PC specs, but that wont happen for obvious reasons.

Halo Infinite was built for X1 first, so the project is too far in development to suddenly become a truly amazing 9th gen experience, whatever that is per se.

MS has a bunch of studios, I would like to think some of them are creating the mind blowing 9th gen experiences we desire.

And here you contradict yourself.

If Ryse on X1 doesn't have much in common with the 7th gen version, then there were limits crossgen would put and impact the game.

If Ryse was very late on the development on X360 (since it release on the launch of X1) and could be changed to be totally different than 7th gen, Halo Infinite could as well.

And if you think they are creating mind blowing 9th gen, not crossgen, you are accepting that being dedicated to Scarlet will have better result than being crossgen.

You have to decide if there will be impact or not making it crossgen.

I didnt contradict myself. The Ryse planned for 360 was a Kinect game and the little shown didnt resemble what we got on X1. Also, I said the 360 demonstrated much larger scale games from Crytek like Crysis.

We dont know how far Ryse actually got on 360. The game went from 1st person to 3rd person. If much of what we saw was planned for 360, its worth noting the developers were able to change the graphics into a visually impressive 8th gen game in spite of 7th gen roots.

Either way we know the 360 is capable of much larger scale games and Crytek has done that themselves. But even if the X1's version of Ryse was being built for 360, the visuals still showed a generational leap.

I still think a game can be built for 9th gen and still be scaled or reworked for 8th gen. Maybe a 3rd party could come in and rework it to function on limited specs. We have seen that many times.



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