| MTZehvor said: First off, I'm...not trying to peer pressure you into changing your mind? I'm not quite sure where that's coming from. More than anything I'm just curious why you've had an experience that differs from mine. As the writer assigned to review the game for this site, I do my best to try and make sure I haven't missed potential issues (and positives) that others may have noticed. If someone feels differently about a game than I did, I try to figure out why and see if there's something else I should be taking into consideration when writing my review. I'm not accusing you of lying here by any means: I fully believe you when you say that your units will survive a hit. It's, again, something that's just strange to me, because my units are not in that ball park. The three units I mentioned earlier die to just about any physical attack (maybe Ignatz could survive one), and more than that will die to doubles and get doubled by most things. The only reason I bring it up is to say it feels a little silly imo to dismiss the previous argument as differences in leveling/growths and then introduce your own argument which is itself heavily based in unit levels/growths. When I say that units have difficulty "capitalizing on," I don't mean that they can't just immediately use ranged attacks. It's that you have to invest a substantial amount of time in units for them to hit from more than their standard distance away. Additional archer range only comes from bowfaire, which requires a heavy investment into bows and staying with the archer/sniper class for a while, and additional magic range comes from very specific spells (which generally speaking aren't particularly useful if units don't have good magic stats to begin with) or from staffs, of which there are a limited amount and are optimally placed on your best magic units. More than anything, I'm just confused how you managed to get a consistent wealth of units with high skill stats on magic/bows necessary to have those skills (as well as the skills they need to be able to use their standard weapons) and then all have them seemingly back in their more standard classes by the time of that video. And, truth be told, I don't really see how just removing skills from the active skill list is any more troublesome then avoiding pair ups/broken skills in Awakening/Fates. That's...legitimately all I'm suggesting here. All you need to do is remove an ability or item and swap it out with something else if you dislike the "range meta." It's no different than just opting to avoid pairing up in Awakening/Fates, or not using some of the more "broken" skills like Galeforce/Ignis in Awakening. I've also never once mentioned optional grinding or DLC in this conversation, so I'm a little uncertain of why you're continuing to bring it up. I feel like the insinuation in your last paragraph is misplaced. If the vast majority of people on this thread is challenging (and from doing a quick scroll through of Serenes Forest/FE Reddit, at least a slight majority of the FE community in general believes it provides at worst a decent challenge on hard), is it truly so hard to believe that most people actually found it challenging, rather than we're all just in immense denial over it? You could more reasonably argue that we're all less skilled, or that you took advantage of something better than we did, but the implication that we all just can't admit that the game is easy feels rather questionable to me. |
My bad, you were calling my experience abnormal because of what others have said so I assumed that was your point in saying so. It's great that you're gathering opinions to make the most informed review possible.
Do they die to any unit, even armored? Have you promoted them? Are you using HP+5? Just like you're not sure how my units are surviving, I'm not sure how your units are dying. xD
Bowfaire is a class skill for Sniper and Bow Knight that gives +5 dmg when using Bow. Bowrange +1/+2 is the class skill that Archer Sniper and Bow Knight has that gives more range. For none archer classes, there's Curved Shot unlocked at D-Rank Bow for 3 range aswell as Longbow. You can gain weapon rank for any weapon regardless of what your current class is by using the weapon and through teaching. Also when I said all units can have Magic/Bow, I mean and/or. I only have Ignatz actually using both. I have 3 dedicated Mages, one who already has a 3 range spell, so I gave the other two the wands that increase range. That I had to say all this means you must not be taking full advantage of the range meta, that would certainly explain our different experiences haha.
I don't avoid those things though. Pair-Up, Galeforce, etc. as broken as they are in Awakening are an inherent part of the game, just like the range meta is in Echoes and 3 Houses. Usually people talking about Awakening/Fates being broken factor in the dlc and grinding, as that's how you would get galeforce on every possible unit. That's the non-raw stuff I avoid.
You can't spin that back around to me as I'm not dismissing your claim and evidence by saying you're just underleveled and unlucky. I know some people find the game challenging and that's fine, but that alone doesn't mean it's not easier than the 3DS games. It's the way the game is designed, mechanically and fundamentally, that determines this. If you don't agree with that logic, eh fair enough. Apparently a Lunatic mode is going to come in an update, that could change my mind, here's hoping!







