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Jumpin said:
I guess I should rephrase my question.
1. Is the game fun to play with zero save-scumming (going back to earlier points when the result of an action is undesirable) and perma-death on?
2. Does the game have a lot of grindy/chore-like tasks required to build characters? Or is straight-up strategic action + story all the way through? (with characters growing in stats along the way)

1. It's about as fun with those options as without, they're basically just QoL features. I think my answer in the other thread summed it up...but I personally don't see any difference between choosing not to use it here and just not being able to use it in the classic games. The only kicker is the relatively small cast size, but its offset by more unit variety so you'll really feel like you have more options.

2. It has a lot of optional modes that allow you to learn more about the world and the characters outside of battle. I personally enjoy them but the game makes it clear how to skip through early. 

As for difficulty, I haven't done the same route as the OP, but I'm playing Blue Lions on Hard-Classic and I'm finding it to hit the sweet spot challenge-wise, where it's definitely not a cakewalk (Fire Emblem Awakening), but nor am I in a constant state of stress to the point I find it more annoying than fun (Hector Hard Mode in FE7). We'll see if it stays that way, but as someone who's a relative veteran of the franchise, I find it to be more than a worthwhile challenge that still is enjoyable to play.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334