Pemalite said:
I don't think it was too ambitious, it wouldn't have been difficult to ditch the SSD, go with a smaller GPU, slower DRAM, smaller power supply and cooler and come in at a lower price.
Agreed.
The frame pacing issues still exists in Halo 3 and Halo 3: ODST on the Xbox 360, it's an issue at the game engine level due to certain design choices that Bungie made, for better or worst.
From a rendering technical level, GTA5 isn't impressive than most 8th gen games, from a simulation level with the way assets, scripting and so on is loaded in, that is impressive.
Because I can. |
Compromises to the storage medium and memory could impact game development for the high end model. GPU is less significant because that's mostly visual tweaks. Again, its a lot of compromise to make a lower budget Scarlett.
I think you're suggesting Halo 3 has a frame pacing thats unlike other games with obvious frame pacing issues. I'm gonna move on...
If Rockstar had better specs for GTAV's launch, then they would have just created a more ambitious game, atleast visually. They seemingly have more resources and talent than virtually any other studio.
Because I can? Good, then don't complain if I call you out on being immature. You just proved my point, it was fair criticism.
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