zorg1000 said:
Obviously a company is going to plan production differently when they launch in just 1 country vs launching in 50+ countries. Global (or semi-global) launches did not become common until the 7th gen and that needs to be factored in when comparing launch aligned sales, it just doesnt make sense to compare the sales of 1 country to 50+ countries. |
Yes. And you wouldn't phantom the possibility that after verifying the price, content and production capability they saw it wouldn't be possible to launch WW from day one? So the 7M (which had shortages) were as most as they could produce, in a time that sales didn't even start as strong and there were no pre-orders?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."