By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Replicant said:
DonFerrari said:

But actually don't need to drawn the line here. You can very much make an average of how much all systems released sold, you can make a list of average on top 10, etc. But your list is very arbitrary, it counts every system released by the 3 manufacturer but a single one. You are drawing the line specifically to exclude it.

But does it really matter though?

Barkley made it clear that this was just his way of finding an average. People are free to use another method.

Sure it matters. We don't pretend failures don't exist when taking data and discussing it. Even the one time system of some companies are discussed over here and other places.

Neo Geo for example sold 1M and to this day a lot of people are still nostalgic about it. Also I'm pretty sure in VGC there are people that use Virtua Boy to claim Nintendo done first something another company is doing today with success.

Fallawful said:
COKTOE said:

To be fair, the numbers change. That that rankings don't change is irrelevant. Without going back to look, I think this this was all about averages. I don't think thismeintiel ever thought anything but the averages would be different. Virtual Boy wasn't vaporware. It was a legitimate product, and it should be included in Nintendo's aggregate.

While it is a legitimate Nintendo product, it paints the wrong picture of the average success (i.e. sales) of average Nintendo products. Both the Wii U and the Vita were also failures, but they held more traditional roles in the line-up of their respective companies and were given the support that role required. 

The virtual boy is such an outlier because it was indeed an incredible %&#-up. It was literally dead - Nintendo abandoned it right after birth and left it in the dumpster. The history of the product itself is not like an average Nintendo product (and would definitely not be a representation of an average Sony product either). 

If someone wanted to measure the average success of a class based on their income post-graduation, the statistician would take out the one guy who is a multi-billionaire because it would significant affect the mean income of the class. The whole class would seem richer than it actually is. The data is useless and non-representative. An outlier is an outlier. 

If someone wants to evaluate the average success of Playstation systems PSVita is also an abnomaly (a supported one) with 15M versus the average of 90M.

Azelover said:
I'm not one to downplay this great achievement, but do we know what kind of shipments this is?

I remember for PS1 and most of the PS2 era, Sony would bolster about "production shipments", which only meant they had produced a unit, and hadn't even really shipped it to a retailer yet. That created A LOT of confusion back then. And, to this day I'm not entirely certain if the numbers we have for PS2 shipments are entirely correct. They changed the metric halfway through the gen.

So, forgive me, but I'm not a hundred percent trusting of Sony's announced numbers..

There is no production of consoles that is shipped without a store requesting.

And unless you are keen on an information of several PS1 and PS2 produced and send to a dumpster to inflate shipment I would like to see.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."