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Pemalite said:
Mr Puggsly said:

Even the PS2 impressed with GTA3, in some ways that was more impressive than Morrowind. 5th gen was more experimental with some very notable 3D games, while the 6th gen was really delivering ambitious ideas like open world games with many NPCs or vehicles, etc.

Was GTA 3 impressive on the PS2? Sure. But that game wasn't pushing the same effects, draw distances or levels of scripting that morrowind on the Original Xbox  was.

Mr Puggsly said:

Well I put up a link showing Halo 3 actually runs good on 360. If you wanna see genuinely bad frame pacing then look at Halo Anniversary on 360.

Well I put up a link showing Halo 3 actually has bad frame pacing on 360.

Halo anniversary is irrelevant to the discussion of Halo 3.

Mr Puggsly said:

The Jaguar was still quite cabable, not arguing how it compared to other CPUs. I really dont believe more capable CPUs would have had a significant impact this gen in regard to game design.

Yeah. I have to disagree... Because I am primarily a PC gamer and can observe the differences between PC and Console.

Mr Puggsly said:

Better specs didnt mean every studio was suddenly creating products as impressive or as polished as GTAV. Again, I'm.sure much of the budget really went into creating that massive game in general.

Better specs means more impressive games can be done cheaper as developers aren't obligated to build their game/game engine to make full use of the hardware from top to bottom... I.E. Not needing to build the technology to procedural generate/steam assets or build technology like impostering to fake draw distances.

That is the point I am getting at.

Mr Puggsly said:

I feel the MP experience Crackdown 3 did get was rushed in the end, it was a new project thrown together. While the single player of Crackdown 3 was probably completed long prior. If anything, the extra development helped it become a more technically polished.

New project? Isn't it the 3rd iteration of the franchise? They already had a solid foundation to work from.

Mr Puggsly said:

Again, just pointing out improving other specs helps with load times, even before jumping to SSD.

Again, not denying that. Just pointing out that the SSD is the single largest benefactor to improving load times, any PC gamer can tell you this.

And again... Pointing out things like the GPU does squat to improve load times.

I think its a mix bag. GTA3 on PS2 had impressive physics like driving, draw distance probably varied between the games, but Morrowind was certainly more impressive in regard to the world's memory use and effects.

I showed you a video of Halo 3 on 360 with no frame pacing issues. The link you gave me did not demonstrate frame pacing issues, there was just a claim. I know what frame pacing issues are and that's why I am referring you to Halo Anniversary on 360, so you learn what frame pacing issues actually look like.

Okay, you're a PC gamer so all the impressive stuff we've seen Jaguar CPUs do on consoles, thanks to great optimization, simply doesn't exist. There is really no where else to go with that discussion. If you want a last word, feel free.

I agree, better specs does mean more impressive games become easier to make from a technical limitations perspective. However, I'm pointing out creating games like GTAV isn't just about specs, it also requires time and talent to create something like that on any specs. If GTAV was built on better specs, they probably would have just raised the bar further like RDR2 aimed for because Rockstar has that kind of money and talent.

No need to stress the load times discussion, we agree I am (mostly) right. Mods are supposed to be more mature... even when there is a lack of people that want to be mods.



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