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The_Liquid_Laser said:

In the past a console generation was 4-6 years.  Nintendo was right on time with the Switch.  The screwed up timing comes from Sony and Microsoft.  They are acting like a console generation is 7 years now, but no one is really buying Microsoft hardware right now.  I'm still not sure if Sony can get away with a 7 year generation for PS4 yet.  Sales are falling fast this year, and interesting games are drying up.  PS4 software was much better last year, and Sony skipped E3 showing they don't have much else planned for the PS4.

So Sony and Microsoft have created this hole in the gaming marketplace, and Switch just happens to have released at the perfect time to take advantage of this hole.  Most likely 2019-2022 will be total Switch domination.  There is very little competition for Switch from the current consoles and by the time PS5 and Scarlett release it will take them time to ramp up.  Switch is going to have most of the generation with almost no competition.

Nope, as wrong as your expectation of PS5 struggling. The gens are longer because the relevant power jump takes longer now.

JRPGfan said:
zorg1000 said:

Sure it was more simple back then but with the huge amount of ways to get a message across nowadays there should be no issue with "Super" as long as you have a competent marketing/advertising team.

This isnt a Wii U situation where the marketing was awful during those years and "U" doesnt mean anything to begin with.

Most consumers are smart enough to understand that Super Switch would be a new console if they advertised/marketed it as such.

Most consumers vs Useing a number = everyone.

I just think its easier to market, and will show better results, without confuseing any consumers, if they use a normal nameing scheme.
Same with Xbox, the logical next name is Xbox Two (following the "one").

But if a company wants to do away with logic, and pick a stupid name..... hell its their company, their free to do so.
Just dont think it makes sense to do so.

In consoles Nintendo have an habit of keeping the name and adding when they have a succesfull product and changing the name when they don't.

NES monopolize - SNES succeed. SNES almost tied with Mega Drive (while Master System lost handfully) so they changed name for N64, which lost to PS1 so change name on GC, which lost to PS2 so change name to Wii, which sold most then we got WiiU, which bombed so we have Switch now. I would bet on Switch name being kept for next gen. Even in HH they had a similar aproach on the keeping or changing from GB, DS and now Switch. So Switch succeed 2 systems that were doing worse than expected.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."