By using this site, you agree to our Privacy Policy and our Terms of Use. Close
KManX89 said:
Chazore said:

Well, they tried a similar thing with paid mods on Steam, Gamers rebelled and they instead took that approach from Steam, but ended up enforcing it on their own client/within their games. They tried it with DOOM now and claim it's more or less "optional" or a "mistake", but it's not really a mistake when you're implementing an account feature into 3 games that never once featured such a thing. They knew exactly what they were going for, and knowing Bethesda, they'll likely sit back a bit and try this approach again sometime later. Remember, big pubs don't outright give up on their desires, they just take a slightly different approach or bide their time.

"A Bethesda.net account is required to play this game", yeah, sounds quite deliberate, stuff like that doesn't get coded in "by accident", LOL. Emphasis added on the "required to play this game" part, not "required to access rewards". If you actually think it was an "accident", I have a bridge in Brooklyn I'd like to sell to you.

Them "fixing it" was just damage control after all the backlash.

TBH, this is Bethesda we're talking about, so could be poor QA, project management, or something similar. It sounds like an external company did the ports (at least for the third game, so I assume that to be the case for the first two as well), so it's possible Bethesda signalled the intent poorly, which resulted into this mess. My money is on Bethesda on trying their luck instead, but since it's Bethesda we're talking about, incompetence too seems like a plausible explanation.