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Pemalite said:

The PC tends to run with better, more expensive visuals, that's not free.Either way, I feel like this is side stepping my actual point... That improvements in hardware capability tends to open up the possibility of new gameplay mechanics... The original Xbox was a showcase for this... Shadowing and Lighting took big strides thanks to programmable pixel shaders... And a few games actually leveraged this, can you guess which?

Side note: holy shit it is annoying as fuck trying to isolate just one passage in VGC's text editor and delete everything else; it should take me a matter of seconds, instead it takes minutes cos every time I try to delete just one paragraph the stupid thing automatically highlights everything above that and tries to make me delete it all.

Anywho, yeah, it's quite ironic that the the last time a Halo game launched an Xbox console, with the original game, it was very much a showcase for the capabilities of next gen hardware that simply couldn't have been replicated on the hardware of the prior gen. And I can't help but feel that a Combat Evolved that was multiplat with N64/PS1 tier hardware would not have been the classic it became as its signature sophisticated AI and huge levels just wouldn't have been possible.