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Azuren said:
mZuzek said:

Is Okami one of those?

No, Okami was an example of a game similar to Zelda that made use of rudimentary physics over a decade ago.

curl-6 said:

The apple was just one small part of an example of numerous intersecting elements and systems. It's not that any one part is groundbreaking, it's the cohesive interweaving of systems that allows them all to operate together in a dynamic and intuitive way.

You're under no obligation to share my views however, so I'm more than willing to agree to disagree.

I only pointed to it since it was one of the few examples you gave.

It wasn't though, it was but one small fragment of my example which you took out of context.