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mZuzek said:
Azuren said:

You said organic physics and used at least the apple example. And when confronted with the idea that other games have done physics as good or better, you vaguely reference "organic" again.

Is Okami one of those?

No, Okami was an example of a game similar to Zelda that made use of rudimentary physics over a decade ago.

curl-6 said:
Azuren said:

You said organic physics and used at least the apple example. And when confronted with the idea that other games have done physics as good or better, you vaguely reference "organic" again.

The apple was just one small part of an example of numerous intersecting elements and systems. It's not that any one part is groundbreaking, it's the cohesive interweaving of systems that allows them all to operate together in a dynamic and intuitive way.

You're under no obligation to share my views however, so I'm more than willing to agree to disagree.

I only pointed to it since it was one of the few examples you gave.



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