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The real problem with elements like that is, while interesting at first, in the eyes of some, they eventually become an annoyance that gets in the way of what they are trying to accomplish. That's part of what makes mods so valuable to the long term viability of a game. It's also why game developers need to get over this "play the game the way we intended" bullshit and learn to provide options. People like and dislike a vast array of features and settings. What one person loves, another might hate. Allowing people to tailor their experience is a consumer friendly solution.