Pemalite said:
Me being a moderator has absolutely nothing to do with it, don't delve into logical fallacies to try and win your argument.
It ran fine. It cold have been better, but it still ran fine.
Of course they were struggling with Ram. Even the 8th gen struggles with Ram... 5-6GB isn't allot of memory when a few gigabytes of that is for the GPU as well.
A base Xbox One port wouldn't be impossible, but how many cutbacks do you make to fit a game onto an inferior platform? And when do you reach a point when you probably shouldn't bother?
Then that just removes one of the single largest selling points of the Xbox One X... Good thing you don't speak for all gamers and what they need/want/desire.
I actually have an understanding of how Horizon achieved what it did on the processor it did. - It doesn't make Jaguar any less crippling.
Halo games tend to be linear in the way you traverse the campaign, but with wider-vistas thanks to the sandbox... That allows for data streaming to be fairly effective.
Ashes of the Singularity is running a degree of simulation that would cripple Jaguar.
But you said that Jaguar was "capable". - If the hardware was capable, there would be more 60fps games, you need to stop contradicting yourself, especially in the same post.
My behavior is exactly the same before and after I was a moderator... So using that point to have a moan isn't really getting him anywhere. |
I clarified any confusion during our Fable 3 discussion, but you kept pressing. Give it a rest, I generally expect better from the mods. It wasn't even a discussion to win.
Half Life 2 on Xbox didn't run fine, but it certainly ran. Performance was the worst aspect of that port and makes it a difficult version to revisit.
You missed the point in regard to RAM. While 5GB certainly is not a ton of RAM for games, but the RAM requirements for PC gaming stayed relatively stagnant. Hence, modern games haven't seem to hit a wall due to struggling with RAM limitations like previous gens did. Even the Switch is doing impressive games like Witcher 3 with even less RAM, albeit struggling with textures.
I don't feel the disparity in specs between base X1 and X1X are significant enough. Therefore anything that could be developed to take full advantage of the X1X at 1080p/30 fps, should be able to scale back relatively easily for a base X1 if they mostly scale back GPU heavy effects. It seems like almost most 8th gen games can work on Switch because the specs disparity just isn't big enough, even if there are minor compromises. The example you gave for Wolfenstein 2 on Switch is mostly aesthetic and was likely done to boost performance. Anyhow, we all know the X1X's primary focus was making X1 games look and play better, which at the very least it certainly does that. Sometimes the disparity is so big it seems like the games were developed for X1X specs, Soul Calibur VI for example looks bad and loads horribly on base hardware.
Open world games were pretty common last gen as well. The big difference this gen is more online open world stuff. I imagine RAM was helpful for that but they still existed on last gen.
Well there isn't much a debate to have on Ashes of Singularity, maybe its complex AI is incredibly demanding, maybe its an optimization issue. I do see video of a FX-6300 running the game relatively poorly, but it runs. I mention that because that CPU in practice seems to give similar performance to consoles.
Oh lord... let me elaborate. I feel the Jaguar CPUs in the current consoles have shown great potential. For example, I'm playing Gears 4 (Gears 5 soon), Forza Horizon 4 and other titles that stick relatively close or stay at 60 fps. There are also games that did a good job hitting 60 fps on base hardware like Forza, GT, MGS, Halo, BF, CoD (some better than others), etc. In my mind, that's pretty good for CPUs people call trash. Either way, I can't deny there is CPU bottleneck in many games that make hitting 60 fps impossible. However, GPU was also limited for high quality visuals/effects, high resolutions (900p-1080p) and 60 fps at the same time.
People often say it was the CPU that was too limited in the 8th gen, but GPU was also a culprit. Because even when CPU bottleneck wasn't a primary issue for 60 fps, it still takes a lot of GPU power to achieve 60 fps with high visual fidelity. Limited GPU power is why dynamic resolution is common in 60 fps games.
In the next gen however, we seem to agree bottleneck on CPU shouldn't be an issue for 60 fps. Also, resolution at 1440p-4K will become even more common. Essentially the compromises needed for 60 fps become less work. For example, the X1X offers more 60 fps content because it has a little extra CPU power and they can drop the resolution (and effects) to reduce GPU bottleneck. Hence, less work to hit 60 fps means more games should (WILL) offer it.
Last edited by Mr Puggsly - on 23 July 2019Recently Completed:
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