| thismeintiel said: Glad it was able to help you, even if only a little. Personally, I loved the game. I like "walking simulators" when they are done right. They usually have a really good narrative and some interesting ways to tell the story. I think the only one that disappointed me was Gone Home. It was okay, but the pay off wasn't that great. |
Really? Gone Home's conclusion was its best aspect, I thought! (Well, aside from the menstrual cycle novella anyway. And the fictitious Super NES cartridges like Adventurous the Cat that I DEMAND now be made into real, Super NES-type games because I WANT to play them!) I mean when I played it for the first time, I was freaked after hearing the diary entry you find in the hidden room behind the stairs. Sam's tone sounded suicidal to me. I thought maybe I was going to find her corpse in the attic! (Being as she's a lesbian character and this was merely the Year of Our Lord 2013, I wouldn't have been shocked if this whoooole thing had turned out to be some warped cautionary tale about the dangers involved with homosexuality or something stupid like that.)
I really liked that she got to be with Lonnie after all instead of this all going the route that so many other narrative games about teenagers go. Most seem to basically just recycle the themes from Catcher in the Rye about how learning to let go is an important aspect of maturing into adulthood. Games like Life is Strange would portray Sam's decision to run away with Lonnie as selfish, short-sighted, and irresponsible (which I suppose it kind of is). I really liked that Gone Home instead isn't preachy that way, but instead is just understanding of the feeling behind that and chooses to simply prize and celebrate love. It's obviously a romantic conclusion, but it's one that even now still separates it from other, similar types of games.
Last edited by Jaicee - on 21 July 2019






